AI Insights · Timothy · April 2022
Top 5 Historical Games on Android in Germany: Q1 2022 Performance
Discover the Q1 2022 performance of the top 5 historical games on Android in Germany, including weekly downloads, revenue, and active user trends.
In Q1 2022, the top 5 historical games on the Android platform in Germany showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared:
Royal Match from Dream Games, Ltd. experienced a steady weekly revenue trend, peaking at approximately $158K in early January before tapering off to around $129K by the end of March. Weekly downloads started strong at 21.7K in the first week of January but gradually declined to 8K by the end of the quarter. Active users also showed a downward trend, starting at 300K in early January and ending at 236K in late March.
1945 Air Force: Airplane games from 1SOFT saw a weekly revenue peak of around $10K at the end of December, with fluctuations throughout the quarter, ending at approximately $6.8K. Downloads exhibited a similar pattern, starting from 15.1K and ending at 10.4K. Active users peaked at 85.5K in early January and settled at 74.5K by the end of March.
Rise of Kingdoms: Lost Crusade by LilithGames had significant weekly revenue fluctuations, reaching a high of $165K at the end of December and a low of $91K in late March. Downloads saw a notable drop from 19K in early January to 3.7K by the end of March. Active users peaked at 186K in late February and decreased to 124K by the end of the quarter.
Time Princess: Pearl Girl from IGG.COM experienced a peak in weekly revenue at around $33K in late February, with fluctuations throughout the quarter, ending at approximately $17K. Downloads showed an initial increase, peaking at 15.7K in mid-January, but later declined to 3.6K by the end of March. Active users followed a similar trend, starting at 25.3K in early January and ending at 18K by late March.
King's Choice by ONEMT SGP showed a strong revenue performance, with a notable peak at approximately $74K in late March. Downloads increased steadily, starting from 1.2K in late December to 11.8K in early March, before tapering off to 7.3K by the end of the quarter. Active users also increased, starting at 11K in late December and reaching 21.7K by early March before slightly declining to 18.5K at the end of the quarter.
These insights, powered by Sensor Tower, provide a comprehensive overview of the performance of these top historical games. For more detailed analytics and insights, visit Sensor Tower.